Robot Guppy is a prototype 2D single-screen platform/action puzzle type game, featuring a robot named Guppy on his Journey to save his world from evil robots, that my group and I designed at freshman year of my multimedia education.
In "Robot Guppy: Will the next journey be his last?" The player is a robot that collects Energy bars and has to deliver it to the main energy station, while avoiding bad robots in a robot city to save the world
The point of view is derived from old classic arcade games, with an interesting look, an innovative main character and unique setting.
An interesting narrative.
The player control 'Robot Guppy', a clever robot with a moustache that with the help of the player can save the world.
The map is an urban robotic city, with multiple platforms you can get to.
Picking up all energy bars on the map and delivering them to the energy station allows the player to progress to the next level.
The enemies moves from left to right and right to left, the player has to be quick and get up those ladders to avoid getting hit.
The player only gets 1 Health. If you die, you fail.